OUYA Game Console Firmware 1.2.1084 Chupacabra Hotfix 2

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This update has assorted bug fixes and brings with it a significant set of new ODK APIs! As the OUYA Everywhere launch approaches, the producer wants to give all developers a chance to ensure their games work wonderfully across all OUYA-supported devices.

Controller Input

- Added a new, easy-to-use, input remapping system to create games that work with a wide variety of controller hardware. The best news is that once you start using this system, OUYA will be able to add to the set of supported controllers without you doing anything else.
- The new API is currently available for Java, Unity, and MonoGame (and it will be expose to OUYA‘s other supported engines in the future).

Button Images

- One potentially non-obvious challenge of running on other devices is that the button naming scheme isn't consistent (eg: "O" on the OUYA controller is the "A" button on a M.O.J.O.). To reduce gamer confusion, there's a new API to get button names & images dynamically (which you can then plug into your own UI).

Device Identification

- With the help of the other two new APIs, the producer don't expects most games to need to know exactly what device they are running on. However for the few times when it is necessary to make device-specific checks, OUYA gots you covered!

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