NVIDIA OpenGL 3.0 beta driver 177.89

last update:
August 15th, 2008, 15:11 GMT
developed by:
NVIDIA
file size:
70.6 MB
category:
C: \ Graphics Board \ NVIDIA
platform
Windows 2K / XP

Specifications:

Driver 177.89 - Open GL 3.0 - Siggraph 2008

The Windows 177.89 Drivers available via the links below, released during Siggraph 2008, enable the latest features including OpenGL 3.0 support.

This special page allows direct access to the new drivers for Siggraph attendees -- the drivers will become part of the standard release NVIDIA Graphics drivers in the days immediately following.

To enable/disable OpenGL 3.0 features, please use the latest nvemulate tool.
OpenGL 3.0 beta driver release notes

This driver is aimed at developers to start coding to the new OpenGL 3.0 and GLSL 1.30 features. These features are not enabled by default. They can be enabled using the nvemulate utility, as described here: http://developer.nvidia.com/object/nvemulate.html

You need one of the following graphics cards to enable the OpenGL 3.0 and GLSL 1.30 functionality.

Desktop: GeForce 8000 series or higher; GeForce GTX 260, 280; Quadro FX 370, 570, 1700, 3700, 4600, 4700x2, 5600
Notebook: GeForce 8000 series or higher; Quadro FX 360M, 370M, 570M, 770M, 1600M, 1700M, 2700M, 3600M, 3700M

This driver implements all of GLSL 1.30 and all of OpenGL 3.0, except for the following functionality:

* One-channel (RED) and two-channel (RG) textures
* Mixed size FBO attachments (mixed-format attachments are supported)
* The Clearbuffer API
* Windowless rendering support (We suggest you use GPU affinity instead)
* Forward-compatible context
* Debug Context

This driver exposes the following new extensions:

OpenGL 2.1 extensions:
ARB_vertex_array_object
ARB_framebuffer_object
ARB_half_float_vertex
OpenGL 3.0 extensions:
WGL_create_context
ARB_draw_instanced
ARB_geometry_shader4
ARB_texture_buffer_object
WGL_create_context

The OpenGL 3.0 and GLSL 1.30 specifications can be downloaded here: http://www.opengl.org/registry/

For any bugs or issues, please file a bug through the developer website: https://nvdeveloper.nvidia.com/


It is highly recommended to always use the most recent driver version available.
Do not forget to check with our site as often as possible in order to stay updated on the latest drivers, software and games.

Try to set a system restore point before installing a device driver. This will help if you installed a wrong driver. Problems can arise when your hardware device is too old or not supported any longer.
 

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It is highly recommended to always use the most recent driver version available. Do not forget to check with our site as often as possible in order to stay updated on the latest drivers, software and games. Try to set a system restore point before installing a device driver. This will help if you installed a wrong driver. Problems can arise when your hardware device is too old or not supported any longer.

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