You need one of the following graphics cards to get access to the OpenGL 3.1 and GLSL 1.40 functionality:
Desktop
Quadro FX 370, 570, 1700, 3700, 4600, 4700x2, 4800, 5600, 5800, Quadro VX200, Quadro CXGeForce 8000 series or higher; Geforce G100, GT120, 130, GTS 150, Geforce GTS 250, GeForce GTX 260, 280, 285 and 295, any ION based products.
Notebook
Quadro FX 360M, 370M, 570M, 770M, 1600M, 1700M, 2700M, 3600M, 3700MGeForce 8000 series or higher
This driver implements all of GLSL 1.30 and all of OpenGL 3.0, and all of OpenGL 3.1 and GLSL 1.40, except for the following functionality:
The
std140, column_major and
row_major layout qualifiers in GLSL 1.40The API call BindBufferRange() ignores the and parameters. In other words, BindBufferRange() behaves the same as BindBufferBase()
This driver exposes the following new extensions:
OpenGL 2.1 extensions:
ARB_vertex_array_objectARB_framebuffer_objectARB_half_float_vertex
OpenGL 3.0 extensions:
WGL_create_contextGLX_create_contextARB_draw_instancedARB_geometry_shader4ARB_texture_buffer_object
OpenGL 3.1 extensions:
ARB_compatibilityARB_copy_buffer
It is highly recommended to always use the most recent driver version available.
Do not forget to check with our site as often as possible in order to stay updated on the latest drivers, software and games.
Try to set a system restore point before installing a device driver. This will help if you installed a wrong driver. Problems can arise when your hardware device is too old or not supported any longer.