The new driver release updates Vulkan API to 1.0.8

Apr 9, 2016 06:14 GMT  ·  By

NVIDIA has made available its 364.91 beta Vulkan GeForce graphics driver, which updates Vulkan API to 1.0.8, improves pipeline creation performance and multi-threaded scaling, and fixes minor driver and SPIR-V compiler bugs.

In addition to that, NVIDIA also managed to double the maximum bound descriptor sets, Implement support for asynchronous transfer queue, as well as reduce VkPhysicalDeviceLimits bufferImageGranularity requirement on GM20x GPU models.

Moreover, the present version improves VK_EXT_debug_report messages on incorrect API usage as well as shader compile failure, fixes VkImageFormatProperties maxMipLevels property problems, and enhances Vulkan support on Optimus platforms.

In terms of compatibility, the producer has provided 4 downloadable packages suitable for both 32- and 64-bit variants of Microsoft’s Windows Vista, 7, 8, 8.1, and 10 operating systems. However, the configuration must include one of the supported GPU models, as highlighted on the description page.

As for installation, simply save the appropriate package for your computer, run it and wait for all files required to be extracted, and follow the on-screen instructions for a complete and successful upgrade.

Last but not least, once completed, make sure to perform a system reboot to allow all changes to take effect properly. However, if this task isn’t requested automatically, it would be a good idea to manually restart the device.

That said, download NVIDIA GeForce Graphics Vulkan Driver 364.91 Beta, apply it, and constantly check our website to stay up to speed with the latest releases and benefit from new changes and improvements.